Realm Riser: Revisited - Preparations for Reinterpretation
*Frame of Mind*
Happy New Year all! I hope everyone closed the year with warmth and that warmth carried into the new year. I hope we have all settled into this new period, embracing yet another brief experience betwixt the unknown. As for me, I’m filled with anticipation for what's to come - while I’m usually the realist, oftentimes the nihilist, I'm challenging my beliefs this year with the elusive sentiments of radical positivity.
I wanted to see what I could do with an extra 4 weeks with Realm Riser. Enter Realm Riser: Revisited - a teardown and rebuild of the previous sprint project. This time I have full control over the game direction and will prioritize a smoother gameplay experience that expounds on the lore of the story.
Improvements to come include
- Additional scenes and worldbuilding
- Environment design overhauls
- Reworking of the battle system,
- Demorious as a companion,
- Improved UI & Input systems
The 1st of the 4-week reconstruction concluded with the input system remap and the “Rising” introduction cutscene! Take a peek below! Look out for subsequent posts this month and a re-release of the game!
May joy follow you until we cross paths again.
XOXO,
tracie
Realm Riser
~ A 2D ode to fantasy & turn based combat ~
Status | Prototype |
Author | An Artist's Ode |
Genre | Interactive Fiction |
Tags | 2D, minigames, vintage |
Languages | English |
More posts
- Realm Riser: Revisited - Director's Cut ( Design Schema ,UML and All about Asset...Apr 02, 2024
- Realm Riser: Revisited - Final Week ( Battle System Overhaul, Anim Workarounds...Mar 15, 2024
- Realm Riser : Revisited - Weeks 2 & 3 Fun with Cutscenes & Parallax BackgroundsFeb 27, 2024
- Real Riser : Sprint End & Final ReflectionsOct 08, 2023
- Realm Riser : Late DevelopmentSep 29, 2023
- Realm Riser : Mid DevelopmentSep 29, 2023
- Realm Riser : Early DevelopmentSep 28, 2023