Realm Riser: Revisited - Preparations for Reinterpretation


*Frame of Mind*

Happy New Year all!  I hope everyone closed the year with warmth and that warmth carried into the new year. I hope we have all settled into this new period, embracing yet another brief experience betwixt the unknown.  As for me, I’m filled with anticipation for what's to come -  while I’m usually the realist, oftentimes the nihilist, I'm challenging my beliefs this year with the elusive sentiments of radical positivity.  

I wanted to see what I could do with an extra 4 weeks with Realm Riser. Enter Realm Riser: Revisited - a teardown and rebuild of the previous sprint project. This time I have full control over the game direction and will prioritize a smoother gameplay experience that expounds on the lore of the story. 

Improvements to come include 

  • Additional scenes and worldbuilding 
  • Environment design overhauls
  • Reworking of the battle system, 
  • Demorious as a companion, 
  • Improved UI & Input systems 

The 1st of the 4-week reconstruction concluded with the input system remap and the “Rising” introduction cutscene! Take a peek below! Look out for subsequent posts this month and a re-release of the game! 

May joy follow you until we cross paths again. 

XOXO, 

tracie